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Latest version of SilverLining released
Sundog Software LLC has released version 6 of its SilverLining 3D cloud, sky, and weather software development kit (SDK). Used to create volumetric multi-layer clouds, SilverLining v.6 is specifically designed for OpenGL and DirectX application processing interfaces.
According to Sundog, v.6 provides improved realism and allows cloud effects to be created much quicker. The new version also allows clouds to be viewed from multiple eye-points. As well as providing benefits for networked simulators, this capability also enables rendering for both eyes to provide 3D viewing options.
SilverLining v.6 also introduces what is referred to as ‘bindless' indirect rendering’ of cumulus congestus, cumulus mediocris, cumulonimbus, and towering cumulus clouds when using OpenGL.
The company says that this allows an entire cloud layer to be drawn with a single draw call, as opposed to one draw call per cloud. In the majority of cases, this can double SilverLining’s performance.
Using GPU ray-casting and procedurally created 3D textures provides users with an improved multi cloud images in single and multi-channel visual systems.
The company is offering a free evaluation SDK of SilverLining v.6 and its licensing terms are available from Sundog Software’s web site. Licensed users with active support and maintenance plans may update to v.6 free of charge.
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